Rhythm Schism
This is a group project based an idea for an FPS that I proposed where you had to shoot on rhythm with music in order to deal damage. The environment is a randomly-generated 5x5 grid of rooms with ...
This is a group project based an idea for an FPS that I proposed where you had to shoot on rhythm with music in order to deal damage. The environment is a randomly-generated 5x5 grid of rooms with ...
This is not much of a “game” as-is, but it is another weekly jam project from school that looks kind of neat and accomplishes a gameplay mechanic that I had in mind. I wanted to mimic Katamari Dama...
MatchClash by kieronhiggs As the player makes matches by clicking and dragging tiles in the left-hand panel, their warrior and the opponent’s warrior will strike at each other with attributes (lik...
Cell by kieronhiggs This game was developed over the course of five days for a game jam at school. I joined the group on Day 2, and embraced a sort of exercise where I didn’t try to change anythin...
I made this game by myself over the course of two weeks amidst life’s other obligations. It was for our Game Engine Lab II class at school, and we were allowed to do whatever we wanted with the the...
Rogue Weapon by kieronhiggs This is a game jam project originally conceived for Pirate Software Jam 16 with the theme “You are the weapon.” We didn’t quite bring the project to completion but achi...
Telekinesis Target Range by kieronhiggs As the player makes matches by clicking and dragging tiles in the left-hand panel, their warrior and the opponent’s warrior will strike at each other with a...
This was a group project for one of my game design courses. We were given “sine waves” as one of the themes we could pursue. I was interested in a surfing context but wanted a different aesthetic a...
Humble beginnings! Each week in the ‘Game Studio’ college course I took, students were given a simple word prompt. Each student was expected to solo-dev a game prototype using the suggestion in 7 d...